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Alex Rivera
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Would it be possible to write a 3D game as large as World of Warcraft in pure Python? Assuming the use of DirectX / D3D bindings or OpenGL bindings. If not, what would be the largest hold-up to doing such a project in Python? I know games tend to fall into the realm of C and C++ but sometimes people do things out of habit! Any information would help satisfy my curiosity. Edit: Would the GIL post a major issue on 3d client performance? And what is the general performance penalty for using say, OpenGL or DirectX bindings vs natively using the libraries?
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