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Alex Rivera
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I'm building a little Android game using libgdx. For now I have a copy of the game's assets in the desktop project folder and the Android project folder. For some strange reason I have to access those files differently in each of the two versions. This works fine in the desktop app but gives me a FileNotFound exception in the android app: Texture texture = new Texture(Gdx.files.internal("assets/someImage.png")); If I remove the "assets" from the filename it's the other way round (Android works, desktop crashes): Texture texture = new Texture(Gdx.files.internal("someImage.png")); I'm not sure what the problem is. The folder structure is exactly the same for both projects... What is the right way to this with libgdx?
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