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Alex Rivera
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I need to do some basic networking for a Pygame project. Basically, it's a 2D single player or cooperative game. The networking only needs to support two players, with one as a host. The only information that needs to be sent is the positions of players, creeps and bullets. I've been reading around and Twisted keeps coming up, but I haven't done networking before, and I'm not sure if that might be an overkill. So, is it possible for a relative newbie to implement networking in Pygame?
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