Assessment rubric for Paper Prototypes
Assessment Rubric for pAper prototypes ASSIGNMENT
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Level 1 |
Level 2 |
Level 3 |
Level 4 |
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Knowledge and Understanding |
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Knowlege of content
The product demonstrates knowledge of design principles
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shows a basic knowledge of some design principles but the incorporation of features from the lesson is superficial or inaccurate.
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shows a developing understanding of design principles and how they can be applied to promote healthier tech habits; includes some features or strategies from the lesson, but the application may be inconsistent or not fully developed.
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effectively integrates a clear understanding of design principles to promote healthier tech habits. The design choices demonstrate an understanding of how these principles can influence user behavior, specifically incorporating features and strategies from the lesson, such as limiting notifications, setting usage timers or disabling autoplay.
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sshowcases a sophisticated understanding of design principles and their application to promoting healthier tech habits; ggoes beyond the obvious, incorporating innovative solutions that demonstrate a deep comprehension of user behavior and extend the principles learned in the lesson in creative ways.
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Understanding of content
The product demonstrates understanding of design principles
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shows a limitedunderstanding of some design principles but struggles to connect them to healthier tech habits.
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demonstrates some understanding of design principles and how they can be applied to promote healthier tech habits. However, the connections may not always be clear or well-supported.
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effectively integrates a considerable understanding of design principles to promote healthier tech habits. The design choices demonstrate an understanding of how these principles can influence user behavior.
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showcases a thoroughunderstanding of design principles and their application to promoting healthier tech habits. The design goes beyond the obvious, incorporating innovative solutions that demonstrate a deep comprehension of user behavior.
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Thinking |
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The product demonstrates evidence of critical and creative problem-solving. |
shows limited evidence of creative problem-solving. Design choices are primarily based on existing ideas with little originality. |
demonstrates some evidence of critical and creative thinking. It incorporates some original ideas but may not fully consider potential user needs or challenges. |
reflects a thoughtful design process that incorporates both critical and creative thinking skills. The design offers feasible solutions to address the challenges of promoting healthier tech habits. |
exhibits insightful and innovative problem-solving. The design demonstrates a high degree of creativity and foresight in anticipating user needs and fostering healthier tech habits. |
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Communication |
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Communication for different audiences and purposes in oral, visual, and written forms, inc