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I am working on the Unity Plugin project and try to import the c++ native dll from c# file. But I keep getting dllnotfoundexception.
c++ dll code:
extern "C" {
extern __declspec( dllexport ) bool IGP_IsActivated();
}
c# code:
[DllImport("mydll")]
private static extern bool IGP_IsActivated();
Dll is in place and FIle.Exists work properly. All dependent dlls are present at same hierarchy, but I still end up in dllnotfound exception.
Any help, much appreciated!!