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I'm writing a game for Android and I was wondering what kind of images should I use for the in game graphics.
I told the customer to create the artwork in the highest possible (and reasonable) resolution and I will scale it down but I have been told lately that SVG would be better than plain PNG for example since there are a lot of resolutions used by Android devices and the images have to be scaled. Most of the graphics will be stationary backgorunds or objects but there will be some animations. I will use AnimationDrawable for this.
Is there some general guideline for graphical file formats (I checked out android developer site but didn't find anything) or just go with whatever I have at the moment?