KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I'm writing a game for Android and I was wondering what kind of images should I use for the in game graphics. I told the customer to create the artwork in the highest possible (and reasonable) resolution and I will scale it down but I have been told lately that SVG would be better than plain PNG for example since there are a lot of resolutions used by Android devices and the images have to be scaled. Most of the graphics will be stationary backgorunds or objects but there will be some animations. I will use AnimationDrawable for this. Is there some general guideline for graphical file formats (I checked out android developer site but didn't find anything) or just go with whatever I have at the moment?
Tags (comma-separated)
Save Edits
Cancel