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I have this to create a line between 2 points:
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.push(new THREE.Vector3(20, 100, 55));
var line = new THREE.Line(geometry, material, parameters = { linewidth: 400 });
scene.add(line);
(The line width, does not have any effect.)
My question is how do I transform this to a cylinder? I want to create a cylinder between two points.