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Alex Rivera
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I have this to create a line between 2 points: var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3(0, 0, 0)); geometry.vertices.push(new THREE.Vector3(20, 100, 55)); var line = new THREE.Line(geometry, material, parameters = { linewidth: 400 }); scene.add(line); (The line width, does not have any effect.) My question is how do I transform this to a cylinder? I want to create a cylinder between two points.
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