I'm trying to iterate over an enum, and call a method using each of its values as a parameter. There has to be a better way to do it than what I have now:

foreach (string gameObjectType in Enum.GetNames(typeof(GameObjectType)))
{
     GameObjectType kind = (GameObjectType) Enum.Parse(typeof (GameObjectType), gameObjectType);
     IDictionary<string, string> gameObjectData = PersistentUtils.LoadGameObject(kind, persistentState);
}

//...

public static IDictionary<string, string> LoadGameObject(GameObjectType gameObjectType, IPersistentState persistentState) { /* ... */ }

Getting the enum names as strings, then parsing them back to enums, feels hideous.

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