I currently have the GUI made for a simon says game, the only problem I'm having is implementing the game logic (my current code will generate a sequence and display user input, but won't save the generated sequence, or compare it to the input). I know I have to use either a queue or a stack, but I can't figure out how to implement either of these to make a working game.
Can someone please help, here's what I got so far:
Driver:
import javax.swing.JFrame;
public class Location
{
public static void main (String[] args)
{
JFrame frame = new JFrame ("Location");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new LocationPanel());
frame.pack();
frame.setVisible(true);
}
}
"Location Panel" (Simon says game logic):
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.Random;
public class LocationPanel extends JPanel
{
private final int WIDTH =300, HEIGHT=300; // dimensions of window
private int[] xLoc, yLoc; // locations for target boxes
/* 0 1
2 3 */
private int timer; // timer for displaying user clicks
private int xClick, yClick; // location of a user click
private int sTimer; // timer for displaying target
private int[] target; // choice of target
private int currTarget;
private int numTargets;
private JButton pushButton; // button for playing next sequence
public LocationPanel()
{
xLoc = new int[4];
yLoc = new int[4];
xLoc[0] = 100; yLoc[0] = 100;
xLoc[1] = 200; yLoc[1] = 100;
xLoc[2] = 100; yLoc[2] = 200;
xLoc[3] = 200; yLoc[3] = 200;
timer = 0;
sTimer = 0;
xClick = -100; yClick = -100;