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I currently have the GUI made for a simon says game, the only problem I'm having is implementing the game logic (my current code will generate a sequence and display user input, but won't save the generated sequence, or compare it to the input). I know I have to use either a queue or a stack, but I can't figure out how to implement either of these to make a working game. Can someone please help, here's what I got so far: Driver: import javax.swing.JFrame; public class Location { public static void main (String[] args) { JFrame frame = new JFrame ("Location"); frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(new LocationPanel()); frame.pack(); frame.setVisible(true); } } "Location Panel" (Simon says game logic): import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.util.Random; public class LocationPanel extends JPanel { private final int WIDTH =300, HEIGHT=300; // dimensions of window private int[] xLoc, yLoc; // locations for target boxes /* 0 1 2 3 */ private int timer; // timer for displaying user clicks private int xClick, yClick; // location of a user click private int sTimer; // timer for displaying target private int[] target; // choice of target private int currTarget; private int numTargets; private JButton pushButton; // button for playing next sequence public LocationPanel() { xLoc = new int[4]; yLoc = new int[4]; xLoc[0] = 100; yLoc[0] = 100; xLoc[1] = 200; yLoc[1] = 100; xLoc[2] = 100; yLoc[2] = 200; xLoc[3] = 200; yLoc[3] = 200; timer = 0; sTimer = 0; xClick = -100; yClick = -100;
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