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Is there a better deterministic disposal pattern than nested "using"s?

Asked 2008-09-16T18:59:07.130
20

In C#, if I want to deterministically clean up non-managed resources, I can use the "using" keyword. But for multiple dependent objects, this ends up nesting further and further:

using (FileStream fs = new FileStream("c:\file.txt", FileMode.Open))
{
    using (BufferedStream bs = new BufferedStream(fs))
    {
        using (StreamReader sr = new StreamReader(bs))
        {
            // use sr, and have everything cleaned up when done.
        }
    }
}

In C++, I'm used to being able to use destructors to do it like this:

{    
    FileStream fs("c:\file.txt", FileMode.Open);
    BufferedStream bs(fs);
    StreamReader sr(bs);
    // use sr, and have everything cleaned up when done.
}

Is there a better way in C# to do this? Or am I stuck with the multiple levels of nesting?

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2 Answers

3

You could use this syntax to condense things down a bit:

using (FileStream fs = new FileStream("c:\file.txt", FileMode.Open))
using (BufferedStream bs = new BufferedStream(fs))
using (StreamReader sr = new StreamReader(bs))
{
}

This is one of those rare occasions where not using { } for all blocks makes sense IMHO.

answered 2008-09-16T19:02:31.647
0

you can omit the curly braces, like:

using (FileStream fs = new FileStream("c:\file.txt", FileMode.Open))
using (BufferedStream bs = new BufferedStream(fs))
using (StreamReader sr = new StreamReader(bs))
{
        // use sr, and have everything cleaned up when done.
}

or use the regular try finally approach:

FileStream fs = new FileStream("c:\file.txt", FileMode.Open);
BufferedStream bs = new BufferedStream(fs);
StreamReader sr = new StreamReader(bs);
try
{
        // use sr, and have everything cleaned up when done.
}finally{
   sr.Close(); // should be enough since you hand control to the reader
}
answered 2008-09-16T19:03:50.270

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